All Housing Courses
Planning Implications and Design for AV Futures
Part 2 of this course considers the opportunities and challenges of adopting autonomous vehicles for the future of the built environment, safety and urban development.
Generative AI, Ethics, and the Future of Urban Planning
Explore the ethical and equity implications of using generative AI in urban planning. This course addresses bias, transparency, public trust, emerging tools like digital twins, and offers practical guidance for responsible adoption.
Enhancing Public Participation with Generative AI
This tutorial shows how generative AI can enhance inclusive and responsive public participation in urban planning by summarizing feedback, tailoring outreach, and visualizing scenarios using real-world tools and examples.
What Is Generative AI and Why It Matters for Urban Planning
This course introduces urban planners to Generative AI (GenAI), covering its fundamentals and demonstrating how it can create text, images, videos, and designs to enhance planning practices.
Walkable City 6: The Interesting Walk
People are most interested in other people — so an appealing walk is one shaped by urban design that hides parking lots, avoids blank walls and monotony, shows signs of human habitation and craftsmanship, celebrates regional character, and offers a human scale.
Walkable City 5: The Comfortable Walk
To encourage walking, cities must create comfortable, well-designed pedestrian environments — like outdoor living rooms — with clear orientation, shade, tree cover, and cohesive design, achievable through tools like form-based codes, urban forestry plans, and strong urban design.
Walkable City 3: The Safe Walk (A)
Pedestrian deaths are up 78% since 2009. While car use and size are long-term issues, safer street design — like narrower lanes and two-way roads — can reduce speeding now.
Walkable City 2: The Useful Walk
Learn the principal components of “the useful walk,” how zoning can create walkability and boost housing density, and why visual components are key to a walkable city.
Walkable City 1: Why Walkability?
Jeff Speck explains his five principal reasons for building more walkable places — Economics, the Environment, Public Health, Equity, and Social Cohesiveness — arming practitioners with a full range of arguments in favor of pro-walkability planning.
Designing a Wayfinding System
Learn how to create a comprehensive wayfinding signage system for your municipality from start to finish.
Planning a Municipal Wayfinding System
Often overlooked, wayfinding is important for urban design, accessibility, and economic development. Learn the elements of a successful wayfinding system in this course.
Incremental Code Reform: Enabling Better Places
The Congress for the New Urbanism’s Project for Code Reform streamlines the zoning code reform process by providing local governments with place-specific incremental zoning code changes that address the most problematic barriers first, build political will, and ultimately create more walkable, prosperous, and equitable places.
Transit Service Design 101
In this course, we will review the principles of transit service design, how resources are allocated and accounted for, and using the Remix software platform, we will design and evaluate a new transit route.
Form-Based Codes 101: Downtowns
Downtowns are the historic center of most American cities. In this course, we will review their role in establishing the past and future character of the city, walking through a series of form-based code case studies across a range of scales and contexts.
Form-Based Codes 101: Corridors
Corridors have historically been a key element of the urban fabric of every American town and city, yet they are also commonly problematic. This course looks at the roots of the problem for examples of how corridors can be designed and coded.
Form-Based Codes 101: Learning How To Look
This course will teach you the skills to appreciate and analyze the measures and functions of good urbanism.