All Equity Courses
Generative AI Tools and Workflows for Urban Planning
This course introduces planners to the fundamentals of Generative AI (GenAI) and its practical uses in creating text, images, videos, and designs. It highlights how these tools can enhance and streamline urban planning practice.
Walkable City 1: Why Walkability?
Jeff Speck explains his five principal reasons for building more walkable places — Economics, the Environment, Public Health, Equity, and Social Cohesiveness — arming practitioners with a full range of arguments in favor of pro-walkability planning.
The Good Street: A New Methodology for Balancing Place and Flow
International urban design consultant Lennart Nout explains the Dutch method for balancing conflicts between urban vibrancy and traffic flow and between different modes of transportation.
Good Speed by Design: A Network Approach to Traffic Calming
Lennart Nout explains how to slow down car traffic with a comprehensive, network-level approach that goes far beyond just speed bumps.
Introduction to Dutch Network Planning
An overview of how the Netherlands became the safest country in the world for cycling, and how other countries can replicate their success by thinking about cycling infrastructure on a network level.
Navigating the Ethical Landscape for AI in Urban Planning
Uncover some of the largest ethical issues related to using AI in urban planning and the steps cities around the world are taking to ensure fairness, honesty, and accountability as this revolutionary technology becomes more embedded in the modern world.
Designing a Wayfinding System
Learn how to create a comprehensive wayfinding signage system for your municipality from start to finish.
Planning a Municipal Wayfinding System
Often overlooked, wayfinding is important for urban design, accessibility, and economic development. Learn the elements of a successful wayfinding system in this course.
Introduction to Transit Oriented Development
Few terms are as common in the discussion of city and regional planning in the 21st century as transit oriented development (TOD)—the planning and designing of high-demand land uses at or near highly efficient modes of transportation.
Incorporating the Sustainable Development Goals into the Planning Process
This course focuses on the many ways planners can infuse sustainability into local planning activities and policies using the United Nations Sustainable Development Goals as a guiding framework.
Suitability Analysis and Linear Optimization: Siting a New Transit Line
This course applies suitability analysis techniques and least-cost path analysis—which optimizes routes on linear features—to planning for and siting a new transit line.
Location Optimization
This course introduces the basic principles of location optimization models and provides a hands-on tutorial on point-based location optimization using QGIS and LINGO.
Transportation Planning: Travel Behavior Regulations, Pricing, and Programs
This course reviews the efficacy of regulatory strategies (such as prohibitions and mandates), pricing strategies (such as peak period pricing), and education and information strategies (such as real-time ride-hailing apps).
Transportation Planning: Travel Behavior Principles and Modelling Approaches
This course provides an overview and critique of the four-step model used in transportation planning. By the end of this course, viewers will be able to conceptualize how transportation models can address contemporary problems in transportation planning, such as transit-oriented development.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
Virtual Reality for Planners 1: Introduction
Virtual reality presents urban planners with a unique tool to create immersive virtual experiences that can inform visioning processes, design decision-making, and community engagement. Learn about the evolution of virtual reality technology, its key vocabulary and logistics, the benefits of virtual reality over traditional media, and what the future of public engagement may hold.
Urban Design for Planners 6: Streetscape Design
Learn how to identify thoroughfares where traffic calming is a high priority, identify desired thoroughfare dimensions based on urban context, and redesign an existing thoroughfare.
Urban Design for Planners 5: Density
Emily Talen, PhD, FAICP teaches urban design strategies for increasing density in neighborhoods and locating infill development appropriate to the context of specific neighborhoods. Talen also introduces urban design interventions proven to increase density.