3D model of neighborhood in Unity software

Virtual Reality for Planners 4: Refining the End User Experience

In this final course of the virtual reality series, we will discuss the big picture, look at space planning and event setup, alternatives to the full VR experience, and a few ways to fine tune your user’s experience for maximum success.

  • 74 Mins
  • Published
    2019

In this course we will stepback and consider the big picture, look at space planning and event setup, alternatives to the full VR experience, and a few ways to fine tune your user’s experience for maximum success.

Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is something additional. Expectations need to be managed, events well set up and staffed, and tangential deliverables created.