This four-part virtual reality series provides an overview of virtual reality and the elements that lead to effective urban design simulations.
The first course in the series introduces virtual reality in the context of urban planning. Learn about the evolution of virtual reality technology, important vocabulary and logistics, the benefits of virtual reality over traditional media, and what the future of public engagement may hold.
The course also dives into a case study of virtual reality aimed at public engagement, exploring how VR facilitated unanimous support for a rezoning effort in Orem, Utah. The course also outlines software and hardware requirements for creating custom virtual reality applications and harnessing this exciting tool.
Subsequent courses in the series cover how to create virtual reality ready 3D content using SketchUp and appropriate textures with Photoshop. The series also ties these components together using Unity to produce a standalone virtual reality application. Finally, the series covers the logistics and hardware needs of creating an end user experience that both engages and educates.
This course is approved for .75 AICP CM credit.