3D model in Unity software

Virtual Reality for Planners 3: Working with Unity

This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.

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Course Info

  • Duration 7 video lessons (64 Mins)
  • Published Published
    2019
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Browse Course Chapters

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    1.
    Introduction
    Chapter Duration 1 min
  • Chapter Locked
    2.
    Jumping into Unity
    Chapter Duration 13 mins
  • Chapter Locked
    3.
    Materials and Color
    Chapter Duration 8 mins
  • Chapter Locked
    4.
    Improving Your Materials
    Chapter Duration 16 mins
  • Chapter Locked
    5.
    Sky and Background
    Chapter Duration 7 mins
  • Chapter Locked
    6.
    Integrating Steam VR
    Chapter Duration 9 mins
  • Chapter Locked
    7.
    Scripts and Course Wrap-Up
    Chapter Duration 8 mins

What You Will Learn

  • How to assemble a virtual reality application from scratch using Unity.
  • How to create an easy-to-use and reuse virtual reality template.
  • Understand the process of process adding features, SketchUp data, VR components, textures.
  • How to implement scripts to easily toggle between variations of virtual reality experiences.

Course Description

Building on the skills developed in Virtual Reality for Planners 1 and 2, this course teaches viewers how to assemble a virtual reality application from scratch using Unity, a popular real-time 3D game development engine. This course provides a high-level overview of the process involved in creating a virtual reality application and details about how to make the process as successful as possible. Included in the course materials is a code template designed to assist planners in creating a VR environment without having to write a single line of code.

Starting with an empty unity project, course instructor Chase Mullen walks through the process of adding features, SketchUp data, VR components, textures, backgrounds, sky, and fine-tuning the creation of a virtual reality environment that can be used to facilitate a diverse set of planning initiatives. 

The intent of this course is to create a simple VR experience in which a user can view an “existing” urban environment, and toggle between different levels of height or density. The models provided are intended to be somewhat generic and provide a framework with which to incrementally build a custom, unique virtual reality experience. By the end of this course, viewers will have the skills they need to create a virtual reality application from scratch in Unity.

 

Learn these skills

  • 3D Modeling
  • Civic Engagement
  • Communications & Media
  • Modeling & Simulation
  • Technology
  • Urban Design
  • Virtual Reality
  • Unity
  • Trimble SketchUp

AICP CM

This course is approved for 1 AICP CM credit.

AIA CES

This is 1 LU.

SACPLAN CPD

This course is approved for 1 SACPLAN CPD point.

Meet Your Instructor

Chase Mullen

Chase Mullen

Chase is the Director of Design Visualization at MIG. With an acute eye for graphics and interactivity, Chase molds GIS, CAD, 3D, and VR (virtual reality) data into models that allow people to see and experience potential policy changes or design ideas.

Meet Instructor

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