All Drawing & Painting Courses
Green Infrastructure
This course defines green infrastructure, highlights its types and benefits, discusses monetary valuation and financing, and explores its role in addressing climate change, equity, and technological change.
Principles of Materiality, Responsiveness, Inclusivity, and Impact
In this course, students will take a deep dive into the AA1000 AccountAbility standard and its four Principles: Inclusivity, Materiality, Responsiveness and Impact and how they integrate to develop a very well thought out framework.
UN Sustainable Development Goals: The Role of Cities in Implementation
This course will introduce the 17 Sustainable Development Goals as a framework for planning at the local level.
Area-Based Location Optimization: Urban Green Space Selection
By the end of this course you will understand the basic principles of area-based location optimization and be able to solve the knapsack, threshold, and shape problems using LINGO software. The course also shows how to map the results of these skills in QGIS.
Urban Agriculture
Urban farming is becoming more popular around the state of California, taking many forms along the way, as documented in this film produced by experts from the University of California and the Cal State University system in cooperation with local organizations.
Introduction to Urban Informatics
This course discusses how the field of urban informatics works. You will also learn about the technologies and concepts influencing Urban Informatics, including "Big Data," machine learning, visualization, and data-driven decision making.
Measuring Neighborhood Segregation and Diversity
This course reviews the various ways to measure both segregation and diversity at the neighborhood scale.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
Virtual Reality for Planners 1: Introduction
Virtual reality presents urban planners with a unique tool to create immersive virtual experiences that can inform visioning processes, design decision-making, and community engagement. Learn about the evolution of virtual reality technology, its key vocabulary and logistics, the benefits of virtual reality over traditional media, and what the future of public engagement may hold.
Crowdsourcing and Urban Planning
Crowdsourcing is the gathering of ideas, content, voices, and services by leveraging the collective intelligence and wisdom of crowds.
Citizen Science in Urban Planning
This course introduces planners to citizen science and how citizen science can play a meaningful role in urban planning.
Greenhouse Gas Emissions Accounting for Cities
Greenhouse gas emissions accounting is a core tool for developing, implementing, and monitoring climate actions and strategies. This course provides a basic overview of concepts that can be supplemented with training in specific software.
Healthy Urban Food Systems: Planning Production Facilities
This course examines the role for planning in addressing various forms of urban agriculture as well as many examples from around the country of the statutes, policy, and practices implementing interventions in food production at urban scales.
Healthy Urban Food Systems: Planning Retail Facilities
This course introduces information from legal and public health perspectives on the retail side of food systems entities, such as farmers markets, grocery stores, and mobile vending.
The DIY Form-Based Code: Research and Development
Covering concepts critical to developing the foundation for a code, this course takes a a tour through the creation of a code for the hypothetical city of Wrightville.
Working with Census.gov 1: Background and Geography
This first of four courses on the Census -- Background and Geography -- will prime you to understand how the Census works, where the data comes from, as well as vital terminology and data sets you should be familiar with in the built environment.
Working with Census.gov 2: Topics, Programs, Products
This second of four courses delves deeper into the Census 'architecture'. In course 2 of "Working with Census.gov", Dr. Chris Williamson, a.k.a. Dr. Data, provides an overview on the federally mandated topics that lead to programs which ultimately produce products for the public. Course 2 also delves into such tricky topics as Census data table analysis and gives insider tips and goodies from a Census Bureau veteran.
Working with Census.gov 3: Interacting with the Data
This third of four courses takes you into a series of live demonstrations and in-depth explanations and visuals from the Census.gov and American FactFiner websites. The course covers a comprehensive navigation of the pages, tools and interactive databases that form the expansive Census website and publicly accessible data stores and produced information.