All Bicycle Planning Courses
Generative AI Tools and Workflows for Urban Planning
This course introduces planners to the fundamentals of Generative AI (GenAI) and its practical uses in creating text, images, videos, and designs. It highlights how these tools can enhance and streamline urban planning practice.
Walkable City 1: Why Walkability?
Jeff Speck explains his five principal reasons for building more walkable places — Economics, the Environment, Public Health, Equity, and Social Cohesiveness — arming practitioners with a full range of arguments in favor of pro-walkability planning.
The Good Street: A New Methodology for Balancing Place and Flow
International urban design consultant Lennart Nout explains the Dutch method for balancing conflicts between urban vibrancy and traffic flow and between different modes of transportation.
Principles of Intersection Design
Lennart Nout and Nick Falbo explain how Dutch traffic engineers make decisions around intersection design and dissect the crown jewel of Dutch bike infrastructure: the protected bike lane intersection.
Good Speed by Design: A Network Approach to Traffic Calming
Lennart Nout explains how to slow down car traffic with a comprehensive, network-level approach that goes far beyond just speed bumps.
Introduction to Dutch Network Planning
An overview of how the Netherlands became the safest country in the world for cycling, and how other countries can replicate their success by thinking about cycling infrastructure on a network level.
Building Bad, Part 2: How Architectural Utility is Damaged by Expression
Join Jonathan Ochshorn on a captivating exploration of his theory "Building Bad" in Part Two of this course. Discover the fascinating interplay between artistic expression and the functionality of buildings, and how they can sometimes clash.
Building Bad, Part 1: How Architectural Utility is Constrained by Politics
Discover the theory of “Building Bad”: an examination of the costs and benefits that can limit the functionality of buildings in exchange for profits.
Designing a Wayfinding System
Learn how to create a comprehensive wayfinding signage system for your municipality from start to finish.
Planning a Municipal Wayfinding System
Often overlooked, wayfinding is important for urban design, accessibility, and economic development. Learn the elements of a successful wayfinding system in this course.
Introduction to Transit Oriented Development
Few terms are as common in the discussion of city and regional planning in the 21st century as transit oriented development (TOD)—the planning and designing of high-demand land uses at or near highly efficient modes of transportation.
Environmental and Sustainability Standards
This course explains the different and most relevant sustainability standards—such as GRI, CDP, SASB, ISO, B-Corp, and others—as well as the differences between process and performance standards.
Incorporating the Sustainable Development Goals into the Planning Process
This course focuses on the many ways planners can infuse sustainability into local planning activities and policies using the United Nations Sustainable Development Goals as a guiding framework.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
Virtual Reality for Planners 1: Introduction
Virtual reality presents urban planners with a unique tool to create immersive virtual experiences that can inform visioning processes, design decision-making, and community engagement. Learn about the evolution of virtual reality technology, its key vocabulary and logistics, the benefits of virtual reality over traditional media, and what the future of public engagement may hold.
CityEngine for Planners 4: Sharing Your Work
Learn about the range of options for sharing your work, from web viewers to a simple VR experience.
CityEngine for Planners 3: Integration and GIS
Learn how to import real-world data from satellite imagery and terrain to GIS data.
CityEngine for Planners 2: Coding in Computer Generated Architecture (CGA) and Exporting
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.