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Walkable City 1: Why Walkability?
Jeff Speck explains his five principal reasons for building more walkable places — Economics, the Environment, Public Health, Equity, and Social Cohesiveness — arming practitioners with a full range of arguments in favor of pro-walkability planning.
Designing the Built Environment for People With Autism Spectrum Disorder
This course covers how autistic people experience urban and natural environments and the design techniques used to improve their experience.
Green Infrastructure
This course defines green infrastructure, highlights its types and benefits, discusses monetary valuation and financing, and explores its role in addressing climate change, equity, and technological change.
History of U.S. Landscape Architecture, Part 1
Kristin Faurest explores the history of the profession of landscape architecture from its origins through the 1960s, providing a vibrant global context of how humankind has shaped its landscape over the ages.
Building Bad, Part 2: How Architectural Utility is Damaged by Expression
Join Jonathan Ochshorn on a captivating exploration of his theory "Building Bad" in Part Two of this course. Discover the fascinating interplay between artistic expression and the functionality of buildings, and how they can sometimes clash.
Building Bad, Part 1: How Architectural Utility is Constrained by Politics
Discover the theory of “Building Bad”: an examination of the costs and benefits that can limit the functionality of buildings in exchange for profits.
Right-Sizing Zoning for Better Outcomes
Using elements of the built environment that contribute to a community’s unique sense of place and examples from across the United States, this course explores how to realign zoning with the goals and policies adopted in community plans.
The Elements of Citymaking: Design, Policy, and Finance
Examine the theory of city-making at various scales, ranging from a development site at the smallest scale to the largest urban regions.
Women and Cities 3: Gender Equity in Private Life
This course explores interiors as they relate to gender equity using several case studies as examples.
Accessory Dwelling Units: Understanding America’s Newest Housing Typology
Explore the latest ADU policy developments from leading American cities, key challenges and opportunities for increasing or limiting ADU production, first-hand examples, and best practices in ADU affordability programs.
Women and Cities: Gender Equity, Past and Present
Investigate the meaning of “feminist city planning” by exploring how women have impacted cities past and present and imagining what a women-led city would look like from a variety of perspectives—both bottom-up and top-down.
American Architectural Styles
This course traces the history of American architectural styles and discusses how to identify styles for historic preservation projects.
City Dreamers
The film "City Dreamers," directed by Joseph Hillel and released in 2018, tells the story of four women designers who worked to shape North American cities throughout the 20th century and into the 21st century.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
Virtual Reality for Planners 1: Introduction
Virtual reality presents urban planners with a unique tool to create immersive virtual experiences that can inform visioning processes, design decision-making, and community engagement. Learn about the evolution of virtual reality technology, its key vocabulary and logistics, the benefits of virtual reality over traditional media, and what the future of public engagement may hold.
CityEngine for Planners 4: Sharing Your Work
Learn about the range of options for sharing your work, from web viewers to a simple VR experience.
CityEngine for Planners 3: Integration and GIS
Learn how to import real-world data from satellite imagery and terrain to GIS data.
CityEngine for Planners 2: Coding in Computer Generated Architecture (CGA) and Exporting
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.

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