Virtual Reality for Planners

Virtual reality (VR) is changing the practice of planning. This track teaches the techniques and software necessary to use VR in urban planning. Course instructor Chase Mullen, director of design visualization at MIG, gives an overview of the elements that lead to urban design simulations that enable users to explore urban design scenarios. The track covers the step-by-step process for using software tools SketchUp and Unity to build a virtual reality model and concludes with a discussion about integrating virtual reality into the urban design workflow and managing its use with public stakeholders. Each course in this track is approved for AICP CM credit.

Virtual Reality for Planners 1: Introduction

This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.

45 Mins
AICP CM

Virtual Reality for Planners 2: Modeling in SketchUp

Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.

72 Mins
AICP CM

Virtual Reality for Planners 3: Working with Unity

In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.

64 Mins
AICP CM

Virtual Reality for Planners 4: Refining the End User Experience

This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.

74 Mins
AICP CM

Course Instructors

Earn a Certificate

Demonstrate your achievements, or just show off.