Virtual Reality for Planners
Virtual reality (VR) is changing how we think about and engage in the practice of planning. In this track, you will learn how VR can be used in planning, how to use tools like SketchUp and Unity to build your VR model, and explore how best to engage stakeholders and the public with VR. This track was produced in collaboration with MIG.
Virtual Reality for Planners 4: Refining the End User Experience
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
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