Browse our library of planning courses
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
The second course in the Urban Design for Planners series provides training on two important tools: SketchUp and QGIS.
This second course in the "GeoDesign with CommunityViz" series shows how the CommunityViz extension of ArcGIS can guide the design, and assess the impacts, of a project.
This fifth installment of the GIS Fundamentals series provides instruction on how to geocode addresses, the basics of geoprocessing, and the use of ArcGIS Online for collaborative mapping and processing.
The fourth installment of the Geographic Information Systems Fundamentals series explains how to configure data sets, including advanced methods for selecting data through spatial and SQL queries, working with relational databases and geodatabases, and importing non-spatial data into ArcGIS.
Most planners and designers don't use just one drawing or visualization program. In this course you'll learn how to create 3D drawings in AutoCAD and how to use AutoCAD in concert with other programs, such as Adobe Illustrator and Sketchup, to create illustrative plan, section, and perspective views.
Combining ArcGIS and Google Earth allows for a convenient, powerful way to create and share professional, accurate spatial visualizations of geographical analysis to a wide audience. This course explores how to prep shape files for ingestion into Google Earth, share city data with the public, and aid in pre-visualizing via geo-referencing around potential development sites.
Learn to create finalized drawings in SketchUp that look more hand drawn than photorealistic. Using SketchUp and Adobe Photoshop, this course will help you take more control over final images than possible when only exporting from SketchUp.
In this course, you'll learn to create an advanced rendering of a SketchUp site model, using a free third-party renderer called Kerkythea to design realistic lighting and shading. Then add components to your rendering in Adobe Photoshop.