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This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
From unsanctioned crosswalks to city-led "Pavement-to-Plaza" programs, instructor Mike Lydon describes the success of short-term, temporary projects in influencing long-term physical and policy changes in cities across the United States and Canada.
As the field of planning continues to trend toward multi-modal, sustainable transportation practices, tools to model or analyze the walkability of a given area have grown in number and complexity. In this course, students will learn how to apply ArcMap and the Spatial Analyst extension to model walkability. The course assumes students have a working knowledge of GIS and basic familiarity with Spatial Analyst.
"Bike Friendly Streets: Design Standards" presents examples of cities across the United States and globally redesigning their streets to accommodate and encourage bicycling. From road diets that make room for bike lanes to complete redesigns of streets, cities are stepping up to the challenge of providing a variety of options for the bicyclists in their communities.