Free curb parking in a crowded city presents a classic common problem: no one owns it and everyone can use it.
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Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
This course will expand on the Tableau for Planners: Introduction and Worksheets. Students will have prior experience will building basic tables and will start to use Tableau to build multi-worksheet dashboards with interactive controls like filtering. Students will also learn how to make the data used in their visualization accessible to the public. At the end of the course, we will demonstrate how to publish the work to Tableau Public and embed dashboards on websites and in social media.
This course will expand on the Tableau for Planners: Introduction course. This course continues to train the planner on how to build effective worksheets for planners. This course will introduce general principles of data visualization and orient the user with the Tableau platform, with a primary focus on Tableau Public, a free version of Tableau's desktop software.
This course will introduce general principles of data visualization and orient the user with the Tableau platform. Learn how to connect to a data set in Microsoft Excel, understand general principles of a relational database, and start building basic worksheets and dashboards.
This course provides an introduction to working with MetroQuest, what it helps planners achieve, and some of its most important features and capabilities. The course also presents a series of case studies to demonstrate the results MetroQuest has achieved for a wide range of planning projects.
This course provides you with solid understanding of the benefits to community engagement, the psychology of public participants, an overview of the tools and tactics to choose from and advice on the creation of a public engagement plan to meet the needs of your projects.
In this course, we'll use the skills and techniques covered in the previous three Photoshop CC courses to create an advanced visual simulation of a re-imagined public space.
This course builds upon the first two courses in the "Photoshop CC for Planners" series. In this installment, we'll cover more advanced functions in the program and start building a digital library, which we'll use in the next course to create a complex visual simulation.
This course builds upon the first Photoshop CC course, giving you step-by-step instructions on how to use more complex tools and techniques in the program.
Adobe Photoshop CC is widely recognized among design professionals as the premier image editing software, with a number of useful applications for urban planning. This course gives you a step-by-step introduction to the basic tools of Photoshop CC.
Learn to create finalized drawings in SketchUp that look more hand drawn than photorealistic. Using SketchUp and Adobe Photoshop, this course will help you take more control over final images than possible when only exporting from SketchUp.
In this course, you'll learn to create an advanced rendering of a SketchUp site model, using a free third-party renderer called Kerkythea to design realistic lighting and shading. Then add components to your rendering in Adobe Photoshop.
Get started using SketchUp, the popular, easy-to-learn 3D digital modeling program. This course provides an introduction to how planners and architects represent three-dimensional objects in two-dimensions, with step-by-step instructions for creating and using simple 3D models.