Browse our library of planning courses
This short documentary film is the second part of a larger series hosted by Lewis Mumford, an American historian, sociologist, philosopher, and literary critic whose studies in the 20th century included attention to cities and architecture that persists in influence into the present day.
This course explains the menu of contemporary approaches to modifying or adding to transportation capacity. It provides examples of capacity responses to regional mobility for commuters and local accessibility for communities.
This course reviews the efficacy of regulatory strategies (such as prohibitions and mandates), pricing strategies (such as peak period pricing), and education and information strategies (such as real-time ride-hailing apps).
This course includes a brief history of how land use and transportation have co-evolved over the last 150 years and reviews the roles of transportation systems and technology in influencing land value and locational decision.
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
This course discusses the process for making ethical decisions as part of planning for disruptive technologies.