Course Library
Discover hundreds of high-quality urban planning video courses.
Area-Based Location Optimization: Urban Green Space Selection
By the end of this course you will understand the basic principles of area-based location optimization and be able to solve the knapsack, threshold, and shape problems using LINGO software. The course also shows how to map the results of these skills in QGIS.
Suitability Analysis and Linear Optimization: Siting a New Transit Line
This course applies suitability analysis techniques and least-cost path analysis—which optimizes routes on linear features—to planning for and siting a new transit line.
Location Optimization
This course introduces the basic principles of location optimization models and provides a hands-on tutorial on point-based location optimization using QGIS and LINGO.
Lewis Mumford on the City 1: The City - Heaven and Hell
This short documentary film is the first part of a larger series hosted by Lewis Mumford, an American historian, sociologist, philosopher, and literary critic, who wrote the book The City in History on which this film is based. The film originally aired in 1963. This first film in the series uses historic footage from all over the world for a kind of meditative effect, punctuated with Mumford's philosophical observations on the past, present, and future of cities.
Warning: Some graphic images appear in the last third of this film.
The Future of Cities After COVID-19
This virtual panel discussion focuses on the potential for the COVID-19 pandemic to influence the development, demographic, and environmental trends of the future. Speakers: Allison Arieff, William Fulton, Scott Frazier, and Mariela Alfonzo. Moderator: James Brasuell.
The Human Scale
The Human Scale juxtaposes the urban experiences of cities across the World to raise questions about the costs of modernity and to argue in favor of city planning that reclaims the public realm for social life. This new approach to planning is measured by walking distances, social interactions, and social inclusion, rather than vehicle speeds and parking spaces.
Incremental Code Reform: Enabling Better Places
The Congress for the New Urbanism’s Project for Code Reform streamlines the zoning code reform process by providing local governments with place-specific incremental zoning code changes that address the most problematic barriers first, build political will, and ultimately create more walkable, prosperous, and equitable places.
Transportation Planning: Travel Behavior Regulations, Pricing, and Programs
This course reviews the efficacy of regulatory strategies (such as prohibitions and mandates), pricing strategies (such as peak period pricing), and education and information strategies (such as real-time ride-hailing apps).
Transportation Planning: Travel Behavior Principles and Modelling Approaches
This course provides an overview and critique of the four-step model used in transportation planning. By the end of this course, viewers will be able to conceptualize how transportation models can address contemporary problems in transportation planning, such as transit-oriented development.
Transportation Planning: Effects on the Environment, Health, and Social Justice
This course discusses the local and global impacts of transportation systems and the mitigation of those impacts. The course also identifies prospects for change, as achieved by technology, transportation management, and pricing.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
Virtual Reality for Planners 1: Introduction
Virtual reality presents urban planners with a unique tool to create immersive virtual experiences that can inform visioning processes, design decision-making, and community engagement. Learn about the evolution of virtual reality technology, its key vocabulary and logistics, the benefits of virtual reality over traditional media, and what the future of public engagement may hold.
Form-Based Codes: Using Building Types, Part 2
By the end of this course, you will have a high understanding of the range of building type choices, their importance, and where and how to apply them to achieve compatible and more predictable community character objectives.
Form-Based Codes: Using Building Types, Part 1
Learn about building types in the context of form-based coding and how building types can be a direct way to achieve compatible and more predictable built results.
CityEngine for Planners 3: Integration and GIS
Learn how to import real-world data from satellite imagery and terrain to GIS data.
CityEngine for Planners 2: Coding in Computer Generated Architecture (CGA) and Exporting
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
CityEngine for Planners 1: Introduction
This course is designed for beginners seeking an introduction to 3D procedural modeling and CityEngine software.