Browse our library of planning courses
This course reviews the efficacy of regulatory strategies (such as prohibitions and mandates), pricing strategies (such as peak period pricing), and education and information strategies (such as real-time ride-hailing apps).
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
By the end of this course, you will have a high understanding of the range of building type choices, their importance, and where and how to apply them to achieve compatible and more predictable community character objectives.
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
This course discusses the Zoning Ordinance - its structure, its relationship to the plan and the sometimes confusing procedures through which it is modified and varied.
The second course in the Urban Design for Planners series provides training on two important tools: SketchUp and QGIS.