Browse our library of planning courses
This course provides an introduction to urban design sketching by teaching how to draw urban design sketches and master plans using a mix of colored and black ink. These drawing techniques can be used to create plans that are detailed and expressive enough to use both in academic and professional presentations.
This course explains the menu of contemporary approaches to modifying or adding to transportation capacity. It provides examples of capacity responses to regional mobility for commuters and local accessibility for communities.
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
The second course in the Urban Design for Planners series provides training on two important tools: SketchUp and QGIS.
This second course in the "GeoDesign with CommunityViz" series shows how the CommunityViz extension of ArcGIS can guide the design, and assess the impacts, of a project.
This third of four courses from the "DIY Form-Based Code" series shows how to use Excel and SketchUp to generate randomization tests, modeling, and refinements for a draft version of a form-based code.