Browse our library of planning courses
Donald Shoup is a retired professor of planning from the University of California, Los Angeles, whose 2005 book, The High Cost of Free Parking, is one the most influential pieces of planning scholarship from the 21st century. In the lecture presented here, Shoup presents many of the key ideas and clever phrases from the original book and a more recent follow up, with case studies updated for a contemporary landscape that includes complications like Uber and electric scooters.
The future of work and the future of education are location independent, and we’re all better off because of it. This course focuses on general remote work tips and three remote work topics at the forefront of urban planners' minds as working from home becomes a new normal in the field of urban planning: productivity, teamwork, and public meetings.
The Congress for the New Urbanism’s Project for Code Reform streamlines the zoning code reform process by providing local governments with place-specific incremental zoning code changes that address the most problematic barriers first, build political will, and ultimately create more walkable, prosperous, and equitable places.
This course explores the characteristics and the challenges of smart cities, as well as the potential opportunities for smart cities within the design and planning fields. This course also discusses the drivers and the essential technologies in a smart city.
This course discusses the local and global impacts of transportation systems and the mitigation of those impacts. The course also identifies prospects for change, as achieved by technology, transportation management, and pricing.
By the end of this course, you will have a strong understanding of the way in which transportation systems interact with society and the economy.
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
By the end of this course, you will have a high understanding of the range of building type choices, their importance, and where and how to apply them to achieve compatible and more predictable community character objectives.