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This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
The second course in the Urban Design for Planners series provides training on two important tools: SketchUp and QGIS.
Whether you're new to population analysis or just need a refresher, this course offers a comprehensive overview of the steps necessary to conduct analysis and develop projections using publicly available data. The course reviews Census data and builds skills, such as population projection, cohort survival, and concentration calculations that are essential for every professional in the planning and design community.
Planners play a crucial role in making housing more affordable and livable. In this course, you will learn about basic market principles, how to judge housing needs, and how to meet that housing need through affordable housing—all the data and analysis skills needed to estimate housing needs.