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This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
The second course in the Urban Design for Planners series provides training on two important tools: SketchUp and QGIS.
Building on Introductory SketchUp for Planners, this course introduces intermediate SketchUp users to the program’s geolocation functions and demonstrates how to create more complex models of planned projects or developments. Additionally, this course illustrates how to create and export video walk-throughs of SketchUp models using the program’s animation features.
In addition to accurately modeling projects, as demonstrated in the introductory courses, SketchUp is also useful for illustrating more abstract concepts, such as FAR, dimensional requirements and design guidelines. This course demonstrates how planners use SketchUp to illustrate requirements in zoning codes, design guidelines and form based codes.
Master the advanced features of SketchUp, including modeling historic structures and real-world buildings, working with SketchUp Plugins, and modeling complex forms.