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Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
The DIY Form-Based Code: Publishing and Expanding
In this fourth and final course of the DIY Form-Based Code series, learn to visually communicate publishable form-based code by using SketchUp and InDesign.
Gephi for Network Analysis and Visualization
Network Analysis helps urban planners, designers, and policy makers explore the dynamics and complexities of social networks and organizations. This course demonstrates the ways you can use the open-source Gephi software to visualize and analyze online social networks.
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