Browse our library of planning courses
This course explains the menu of contemporary approaches to modifying or adding to transportation capacity. It provides examples of capacity responses to regional mobility for commuters and local accessibility for communities.
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
The second course in the Urban Design for Planners series provides training on two important tools: SketchUp and QGIS.
Reforming minimum parking requirements is one of the most effective ways to support Smart Growth. This course explains the many problems created by the parking regulation status quo before presenting a process for reform, providing examples of parking management tools, and discussing strategies for dealing with political and stakeholder issues.
This second course in the "GeoDesign with CommunityViz" series shows how the CommunityViz extension of ArcGIS can guide the design, and assess the impacts, of a project.
Most planners and designers don't use just one drawing or visualization program. In this course you'll learn how to create 3D drawings in AutoCAD and how to use AutoCAD in concert with other programs, such as Adobe Illustrator and Sketchup, to create illustrative plan, section, and perspective views.
This course establishes a workflow for an illustrative site plan, including how to represent existing conditions and create detailed plans for specific areas within a larger project. Building on AutoCAD 101, learn to draw more complex plans using aerial imagery, photography, and hand-drawn sketches as the base layer.
Learn to create finalized drawings in SketchUp that look more hand drawn than photorealistic. Using SketchUp and Adobe Photoshop, this course will help you take more control over final images than possible when only exporting from SketchUp.
In this course, you'll learn to create an advanced rendering of a SketchUp site model, using a free third-party renderer called Kerkythea to design realistic lighting and shading. Then add components to your rendering in Adobe Photoshop.