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This short documentary film is the first part of a larger series hosted by Lewis Mumford, an American historian, sociologist, philosopher, and literary critic, who wrote the book The City in History on which this film is based. The film originally aired in 1963. This first film in the series uses historic footage from all over the world for a kind of meditative effect, punctuated with Mumford's philosophical observations on the past, present, and future of cities.
Warning: Some graphic images appear in the last third of this film.
This virtual panel discussion focuses on the potential for the COVID-19 pandemic to influence the development, demographic, and environmental trends of the future. Speakers: Allison Arieff, William Fulton, Scott Frazier, and Mariela Alfonzo. Moderator: James Brasuell.
The Human Scale juxtaposes the urban experiences of cities across the World to raise questions about the costs of modernity and to argue in favor of city planning that reclaims the public realm for social life. This new approach to planning is measured by walking distances, social interactions, and social inclusion, rather than vehicle speeds and parking spaces.
Learn why city planning is crucial to the urban future and why the success of future cities will depend on the extent to which they are sustainable, equitable, and how they use technology to serve citizens. Evaluate the key challenges facing cities in the future and, importantly, potential solutions for those challenges.
Survey the key economic, environmental, sociopolitical, and technological shifts responsible for the evolution of city planning from 1980 to contemporary times. Assess historical urban planning movements through a critical lens, as course instructor Jason Luger discusses the relevance of past successes and failures for cities today.
This course explores the characteristics and the challenges of smart cities, as well as the potential opportunities for smart cities within the design and planning fields. This course also discusses the drivers and the essential technologies in a smart city.
This course explains the major forms of planning applicable to transportation, including rational comprehensive planning, strategic planning, policy analysis, incremental planning, advocacy planning, and communicative planning.
This course reviews the efficacy of regulatory strategies (such as prohibitions and mandates), pricing strategies (such as peak period pricing), and education and information strategies (such as real-time ride-hailing apps).
This course provides an overview and critique of the four-step model used in transportation planning. By the end of this course, viewers will be able to conceptualize how transportation models can address contemporary problems in transportation planning, such as transit-oriented development.
This course discusses the local and global impacts of transportation systems and the mitigation of those impacts. The course also identifies prospects for change, as achieved by technology, transportation management, and pricing.
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
Virtual reality presents urban planners with a unique tool to create immersive virtual experiences that can inform visioning processes, design decision-making, and community engagement. Learn about the evolution of virtual reality technology, its key vocabulary and logistics, the benefits of virtual reality over traditional media, and what the future of public engagement may hold.
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
Course instructor Emily Talen guides viewers through the process of transferring a shapefile of building outlines into SketchUp and processes of basic manipulation necessary to create a 3D model. Learn how to load data into QGIS, set the coordinate reference system, and change the graphic display of data layers.