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This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
This course is the third in a four-part series on urban sustainability appraisal tools as collaboration platforms and sustainability accelerators for communities.
The final course in the "Greening the Neighborhood" series discusses international considerations for LEED-ND and reviews LEED v.4, the first major update to the LEED-ND system since 2009.
This course reviews options and resources for local governments to leverage LEED-ND by examining case studies of local experiences and results.
This course introduces the LEED-ND (Neighborhood Development) system with a review of its goals and major users and the business case for undertaking ND projects. Also learn about rating system prerequisites and credit requirements, the certification process, and technical resources available for assembling successful certification submissions.