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This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
At the end of this course, you will understand how to turn planning theory into practice in the real world.
This course provides an introduction to working with MetroQuest, what it helps planners achieve, and some of its most important features and capabilities. The course also presents a series of case studies to demonstrate the results MetroQuest has achieved for a wide range of planning projects.
This course reviews approaches and tools to make editing routine and useful. At the end of this course, you will know how and when to edit. You'll be able to set up a style sheet, apply it to a document, and refine your work to create a polished document.
This course reviews the different types of documents planners are called on to write—from one-page memos to complex master plans—and apply a simple writing approach that ensures the document's points are complete, compelling, and accurate.