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This short documentary film is the first part of a larger series hosted by Lewis Mumford, an American historian, sociologist, philosopher, and literary critic, who wrote the book The City in History on which this film is based. The film originally aired in 1963. This first film in the series uses historic footage from all over the world for a kind of meditative effect, punctuated with Mumford's philosophical observations on the past, present, and future of cities.
Warning: Some graphic images appear in the last third of this film.
Donald Shoup is a retired professor of planning from the University of California, Los Angeles, whose 2005 book, The High Cost of Free Parking, is one the most influential pieces of planning scholarship from the 21st century. In the lecture presented here, Shoup presents many of the key ideas and clever phrases from the original book and a more recent follow up, with case studies updated for a contemporary landscape that includes complications like Uber and electric scooters.
This course surveys the key economic, environmental, sociopolitical, and technological shifts responsible for the evolution of contemporary planning from 1980 to contemporary times. Assessing historical planning movements through a critical lens, course instructor Jason Luger discusses the relevance of past successes and failures for cities today.
This course provides an overview and critique of the four-step model used in transportation planning. By the end of this course, viewers will be able to conceptualize how transportation models can address contemporary problems in transportation planning, such as transit-oriented development.
This course discusses the local and global impacts of transportation systems and the mitigation of those impacts. The course also identifies prospects for change, as achieved by technology, transportation management, and pricing.
By the end of this course, you will have a strong understanding of the way in which transportation systems interact with society and the economy.
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
This course discusses the process for making ethical decisions as part of planning for disruptive technologies.