Browse our library of planning courses
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
This fifth installment of the GIS Fundamentals series provides instruction on how to geocode addresses, the basics of geoprocessing, and the use of ArcGIS Online for collaborative mapping and processing.
The fourth installment of the Geographic Information Systems Fundamentals series explains how to configure data sets, including advanced methods for selecting data through spatial and SQL queries, working with relational databases and geodatabases, and importing non-spatial data into ArcGIS.
Combining ArcGIS and Google Earth allows for a convenient, powerful way to create and share professional, accurate spatial visualizations of geographical analysis to a wide audience. This course explores how to prep shape files for ingestion into Google Earth, share city data with the public, and aid in pre-visualizing via geo-referencing around potential development sites.