Browse our library of planning courses
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
This course discusses the Zoning Ordinance - its structure, its relationship to the plan and the sometimes confusing procedures through which it is modified and varied.
This course provides an overview of implementation strategies for a Comprehensive Plan and examines how those strategies fit together.
This course reviews the different types of documents planners are called on to write—from one-page memos to complex master plans—and apply a simple writing approach that ensures the document's points are complete, compelling, and accurate.
The final course in the "Form-Based Codes 101" series explores citywide form-based coding—the assessment of an entire city to determine where form-based code application should occur.
This course explores basic questions and decisions to consider when preparing a form-based code. It also covers the different approaches to regulating urban form and provides guidance for selecting an organizing principle for your form-based code. Finally, the course explains the visioning and creating of a plan, followed by drafting, testing, and assembling your code.
Downtowns are the historic center of most American cities. In this course, we will review their role in establishing the past and future character of the city, walking through a series of form-based code case studies across a range of scales and contexts.