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Donald Shoup is a retired professor of planning from the University of California, Los Angeles, whose 2005 book, The High Cost of Free Parking, is one the most influential pieces of planning scholarship from the 21st century. In the lecture presented here, Shoup presents many of the key ideas and clever phrases from the original book and a more recent follow up, with case studies updated for a contemporary landscape that includes complications like Uber and electric scooters.
This course explains principles of transportation finance and reviews the general structure for funding transportation projects. Learn about the history of U.S. funding, from strong local funding to state and federal involvement to regional funding sources.
This course explains the menu of contemporary approaches to modifying or adding to transportation capacity. It provides examples of capacity responses to regional mobility for commuters and local accessibility for communities.
This course includes a brief history of how land use and transportation have co-evolved over the last 150 years and reviews the roles of transportation systems and technology in influencing land value and locational decision.
By the end of this course, you will have a strong understanding of the way in which transportation systems interact with society and the economy.
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.