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Navigating the Ethical Landscape for AI in Urban Planning
Uncover some of the largest ethical issues related to using AI in urban planning and the steps cities around the world are taking to ensure fairness, honesty, and accountability as this revolutionary technology becomes more embedded in the modern world.
Building Bad, Part 2: How Architectural Utility is Damaged by Expression
Join Jonathan Ochshorn on a captivating exploration of his theory "Building Bad" in Part Two of this course. Discover the fascinating interplay between artistic expression and the functionality of buildings, and how they can sometimes clash.
Building Bad, Part 1: How Architectural Utility is Constrained by Politics
Discover the theory of “Building Bad”: an examination of the costs and benefits that can limit the functionality of buildings in exchange for profits.
Environmental and Sustainability Standards
This course explains the different and most relevant sustainability standards—such as GRI, CDP, SASB, ISO, B-Corp, and others—as well as the differences between process and performance standards.
Solving Coverage and Location-Allocation Problems
Location-allocation problems involve locating supply sites and simultaneously allocating demand to those sites so the entire system is optimized. With this course, you will learn the basic principles of the coverage and location-allocation problems and be able to solve them using LINGO software and map the results in QGIS.
Area-Based Location Optimization: Urban Green Space Selection
By the end of this course you will understand the basic principles of area-based location optimization and be able to solve the knapsack, threshold, and shape problems using LINGO software. The course also shows how to map the results of these skills in QGIS.
Suitability Analysis and Linear Optimization: Siting a New Transit Line
This course applies suitability analysis techniques and least-cost path analysis—which optimizes routes on linear features—to planning for and siting a new transit line.
Location Optimization
This course introduces the basic principles of location optimization models and provides a hands-on tutorial on point-based location optimization using QGIS and LINGO.
Introduction to Urban Informatics
This course discusses how the field of urban informatics works. You will also learn about the technologies and concepts influencing Urban Informatics, including "Big Data," machine learning, visualization, and data-driven decision making.
Measuring Neighborhood Segregation and Diversity
This course reviews the various ways to measure both segregation and diversity at the neighborhood scale.
Transportation Planning: Travel Behavior Regulations, Pricing, and Programs
This course reviews the efficacy of regulatory strategies (such as prohibitions and mandates), pricing strategies (such as peak period pricing), and education and information strategies (such as real-time ride-hailing apps).
Transportation Planning: Travel Behavior Principles and Modelling Approaches
This course provides an overview and critique of the four-step model used in transportation planning. By the end of this course, viewers will be able to conceptualize how transportation models can address contemporary problems in transportation planning, such as transit-oriented development.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
Virtual Reality for Planners 1: Introduction
Virtual reality presents urban planners with a unique tool to create immersive virtual experiences that can inform visioning processes, design decision-making, and community engagement. Learn about the evolution of virtual reality technology, its key vocabulary and logistics, the benefits of virtual reality over traditional media, and what the future of public engagement may hold.
CityEngine for Planners 4: Sharing Your Work
Learn about the range of options for sharing your work, from web viewers to a simple VR experience.
CityEngine for Planners 3: Integration and GIS
Learn how to import real-world data from satellite imagery and terrain to GIS data.
CityEngine for Planners 2: Coding in Computer Generated Architecture (CGA) and Exporting
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
CityEngine for Planners 1: Introduction
This course is designed for beginners seeking an introduction to 3D procedural modeling and CityEngine software.
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