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The Social Life of Small Urban Spaces
What makes good public spaces work, and why are some public spaces underused? Over the course of this film, William Whyte details insights into seven basic factors of successful public spaces: suitable space, interaction with the street, the sun, food, water, trees, and, finally, a term Whyte calls triangulation, or the ability of a public space to bring people together.
The YIMBY Movement: Opportunities and Challenges for Planners
Yes In My Back Yard, most commonly referred to as YIMBY, is a grassroots social movement advocating for an increase in housing development at the regional, city, and neighborhood levels. This course examines YIMBY organizational structures and the roots, goals, setbacks, successes, and tactics of the movement.
Introduction to Smart Cities
This course explores the characteristics and the challenges of smart cities, as well as the potential opportunities for a smart cities approach within the urban design and urban planning fields. This course also discusses the drivers and the essential technologies in a smart city.
Defining Neighborhoods
This course reviews the varying definitions of neighborhoods and examines methods for defining a physical basis and tangible meaning to neighborhoods based on the location of neighborhood centers, boundaries, and spatial extents.
History of City Planning 2: Modern Ideas of City Planning (1900-1939)
Explore the development of the city and city planning from 1900 to the outbreak of World War II in 1939. Learn how the birth of city planning as a formal practice shaped the cities that defined the century.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
Virtual Reality for Planners 1: Introduction
Virtual reality presents urban planners with a unique tool to create immersive virtual experiences that can inform visioning processes, design decision-making, and community engagement. Learn about the evolution of virtual reality technology, its key vocabulary and logistics, the benefits of virtual reality over traditional media, and what the future of public engagement may hold.
Form-Based Codes: Using Building Types, Part 2
By the end of this course, you will have a high understanding of the range of building type choices, their importance, and where and how to apply them to achieve compatible and more predictable community character objectives.
Form-Based Codes: Using Building Types, Part 1
Learn about building types in the context of form-based coding and how building types can be a direct way to achieve compatible and more predictable built results.
United States Census 2020: All About Census 2020
Learn all about the upcoming Census. This course provides an overview of planned operations and discusses the Census schedule, process, products, accuracy, publicity, and jobs.
United States Census 2020: Using FactFinder and the American Community Survey
Learn how to use Census.gov and American FactFinder websites, which are the principal portals to Census Bureau data products and maps.
United States Census 2020: Introduction
This course covers basic Census Bureau geography and Census-taking concepts. It reviews the Census Bureau’s mission and development of the nation’s statistical and geographic "architecture" that is the basis of almost all general purpose used in government, academia, and the business world.
The Ethics of Disruptive Transportation Technologies
This course discusses the process for making ethical decisions as part of planning for disruptive technologies.
Regulatory Implications of Tiny Homes
In this course we will define a tiny home and explore the history and appeal of this seemingly recent movement. The course touches on challenges associated with the legal development and regulation of this alternative residential option.
Beyond Complete Streets for Walking and Biking
This course covers current practices in planning and implementation of infrastructure for biking and walking.
Crowdsourcing and Urban Planning
Crowdsourcing is the gathering of ideas, content, voices, and services by leveraging the collective intelligence and wisdom of crowds.
Citizen Science in Urban Planning
This course introduces planners to citizen science and how citizen science can play a meaningful role in urban planning.
Writing Master Plans, From Start to Finish
In this course you’ll learn how to approach a master plan—starting with concept development and community voice, and finishing with the mechanics of organizing and expressing ideas.
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