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Bringing Emotional Intelligence to Urban Planning Work
This course will help you understand what emotional intelligence is, what the component parts of emotional intelligence are, and understand some strategies to try in each of these areas.
Working With Cross-Cultural Differences
At the end of this course, participants should have a basic understanding of some of the theoretical dimensions of culture that help us to understand cross-cultural differences.
Organizational Behavior at the Individual Level
Understanding the behavior of others can enhance the performance of your organization. This course highlights some of the individual-level behavior at the heart of work dynamics.
Solving Coverage and Location-Allocation Problems
Location-allocation problems involve locating supply sites and simultaneously allocating demand to those sites so the entire system is optimized. With this course, you will learn the basic principles of the coverage and location-allocation problems and be able to solve them using LINGO software and map the results in QGIS.
Getting There
Getting There was produced by planners in New Hampshire to inform other planners of the concepts and benefits of universal design. The big idea illustrated by the film is that a built environment designed with the needs of the visually impaired in mind would be universally accessible for every single member of the community.
Location Optimization
This course introduces the basic principles of location optimization models and provides a hands-on tutorial on point-based location optimization using QGIS and LINGO.
Lewis Mumford on the City 5: The City as Man's Home
In this fifth episode of the series, Mumford begins his exploration of the city during a period of rapid transformation during the Industrial Revolution, when old cities grew quickly, new cities sprang up in the countryside, and the wealthy fled to the countryside, neglecting the health and prosperity of those who stayed behind.
Effective City Branding
City branding strategy can capture and promote the unique characteristics of cities. After understanding the all-encompassing effort it takes to plan a city rebranding, this course teaches how cities can succeed using strong place branding that attracts visitors, new citizens, new industries, and new businesses.
The Future of Cities After COVID-19
This virtual panel discussion focuses on the potential for the COVID-19 pandemic to influence the development, demographic, and environmental trends of the future. Speakers: Allison Arieff, William Fulton, Scott Frazier, and Mariela Alfonzo. Moderator: James Brasuell.
The Human Scale
The Human Scale juxtaposes the urban experiences of cities across the World to raise questions about the costs of modernity and to argue in favor of city planning that reclaims the public realm for social life. This new approach to planning is measured by walking distances, social interactions, and social inclusion, rather than vehicle speeds and parking spaces.
The Social Life of Small Urban Spaces
What makes good public spaces work, and why are some public spaces underused? Over the course of this film, William Whyte details insights into seven basic factors of successful public spaces: suitable space, interaction with the street, the sun, food, water, trees, and, finally, a term Whyte calls triangulation, or the ability of a public space to bring people together.
Introduction to Urban Informatics
This course discusses how the field of urban informatics works. You will also learn about the technologies and concepts influencing Urban Informatics, including "Big Data," machine learning, visualization, and data-driven decision making.
Transportation Planning: Principles and Practices of Transportation Finance
This course explains principles of transportation finance and reviews the general structure for funding transportation projects. Learn about the history of U.S. funding, from strong local funding to state and federal involvement to regional funding sources.
Transportation Planning: Making Transportation Plans—Rationality and Politics
This course explains the major forms of planning applicable to transportation, including rational comprehensive planning, strategic planning, policy analysis, incremental planning, advocacy planning, and communicative planning.
Defining Neighborhoods
This course reviews the varying definitions of neighborhoods and examines methods for defining a physical basis and tangible meaning to neighborhoods based on the location of neighborhood centers, boundaries, and spatial extents.
Transportation Planning: Land Use and Transportation Systems
This course includes a brief history of how land use and transportation have co-evolved over the last 150 years and reviews the roles of transportation systems and technology in influencing land value and locational decision.
Transportation Planning: Effects on the Environment, Health, and Social Justice
This course discusses the local and global impacts of transportation systems and the mitigation of those impacts. The course also identifies prospects for change, as achieved by technology, transportation management, and pricing.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
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