Browse our library of planning courses
The future of work and the future of education are location independent, and we’re all better off because of it. This course focuses on general remote work tips and three remote work topics at the forefront of urban planners' minds as working from home becomes a new normal in the field of urban planning: productivity, teamwork, and public meetings.
Yes In My Backyard (YIMBY) is a relatively new movement, but YIMBYs are quickly gaining political power and numbers. This course discusses the origins, goals, and tactics of the YIMBY movement.
This course explains what local governments need to do—and to avoid—to comply with federal laws while regulating telecommunications facilities.
This course explains principles of transportation finance and reviews the general structure for funding transportation projects. Learn about the history of U.S. funding, from strong local funding to state and federal involvement to regional funding sources.
This course examines the role of local regulation in states that have legalized marijuana. Learn about marijuana components and products, federal and state laws, zoning, and social equity issues.
This course reviews the efficacy of regulatory strategies (such as prohibitions and mandates), pricing strategies (such as peak period pricing), and education and information strategies (such as real-time ride-hailing apps).
This course provides an overview and critique of the four-step model used in transportation planning. By the end of this course, viewers will be able to conceptualize how transportation models can address contemporary problems in transportation planning, such as transit-oriented development.
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.