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Lewis Mumford on the City 1: The City - Heaven and Hell
This short documentary film is the first part of a larger series hosted by Lewis Mumford, an American historian, sociologist, philosopher, and literary critic, who wrote the book The City in History on which this film is based. The film originally aired in 1963. This first film in the series uses historic footage from all over the world for a kind of meditative effect, punctuated with Mumford's philosophical observations on the past, present, and future of cities.
Warning: Some graphic images appear in the last third of this film.
Classical Location Theory
This course traces the key theories and conceptual models that have been developed to explain why economic activities tend to locate where they do.
City Dreamers
The film "City Dreamers," directed by Joseph Hillel and released in 2018, tells the story of four women designers who worked to shape North American cities throughout the 20th century and into the 21st century.
Effective City Branding
City branding strategy can capture and promote the unique characteristics of cities. After understanding the all-encompassing effort it takes to plan a city rebranding, this course teaches how cities can succeed using strong place branding that attracts visitors, new citizens, new industries, and new businesses.
The Pruitt-Igoe Myth
The 2011 documentary film “The Pruitt-Igoe Myth” documents the rapid rise and fall of a housing complex in St. Louis. Pruitt-Igoe became a symbol for the failure of public housing policy in the late 20th century.
Make No Little Plans: Daniel Burnham and the American City
The life and achievements of architect and urban designer Daniel Burnham offer a chance to witness the application of the social agenda of the City Beautiful movement, of which Burnham was one of the most famous practitioners.
The Future of Cities After COVID-19
This virtual panel discussion focuses on the potential for the COVID-19 pandemic to influence the development, demographic, and environmental trends of the future. Speakers: Allison Arieff, William Fulton, Scott Frazier, and Mariela Alfonzo. Moderator: James Brasuell.
The Human Scale
The Human Scale juxtaposes the urban experiences of cities across the World to raise questions about the costs of modernity and to argue in favor of city planning that reclaims the public realm for social life. This new approach to planning is measured by walking distances, social interactions, and social inclusion, rather than vehicle speeds and parking spaces.
The Social Life of Small Urban Spaces
What makes good public spaces work, and why are some public spaces underused? Over the course of this film, William Whyte details insights into seven basic factors of successful public spaces: suitable space, interaction with the street, the sun, food, water, trees, and, finally, a term Whyte calls triangulation, or the ability of a public space to bring people together.
The YIMBY Movement: Opportunities and Challenges for Planners
Yes In My Back Yard, most commonly referred to as YIMBY, is a grassroots social movement advocating for an increase in housing development at the regional, city, and neighborhood levels. This course examines YIMBY organizational structures and the roots, goals, setbacks, successes, and tactics of the movement.
Introduction to Smart Cities
This course explores the characteristics and the challenges of smart cities, as well as the potential opportunities for a smart cities approach within the urban design and urban planning fields. This course also discusses the drivers and the essential technologies in a smart city.
Transportation Planning: Principles and Practices of Transportation Finance
This course explains principles of transportation finance and reviews the general structure for funding transportation projects. Learn about the history of U.S. funding, from strong local funding to state and federal involvement to regional funding sources.
Transportation Planning: Making Transportation Plans—Rationality and Politics
This course explains the major forms of planning applicable to transportation, including rational comprehensive planning, strategic planning, policy analysis, incremental planning, advocacy planning, and communicative planning.
Defining Neighborhoods
This course reviews the varying definitions of neighborhoods and examines methods for defining a physical basis and tangible meaning to neighborhoods based on the location of neighborhood centers, boundaries, and spatial extents.
Transportation Planning: Land Use and Transportation Systems
This course includes a brief history of how land use and transportation have co-evolved over the last 150 years and reviews the roles of transportation systems and technology in influencing land value and locational decision.
History of City Planning 2: Modern Ideas of City Planning (1900-1939)
Explore the development of the city and city planning from 1900 to the outbreak of World War II in 1939. Learn how the birth of city planning as a formal practice shaped the cities that defined the century.
Transportation Planning: Effects on the Environment, Health, and Social Justice
This course discusses the local and global impacts of transportation systems and the mitigation of those impacts. The course also identifies prospects for change, as achieved by technology, transportation management, and pricing.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
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