Browse our library of planning courses
This course explains the major forms of planning applicable to transportation, including rational comprehensive planning, strategic planning, policy analysis, incremental planning, advocacy planning, and communicative planning.
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
This course discusses the Zoning Ordinance - its structure, its relationship to the plan and the sometimes confusing procedures through which it is modified and varied.
This course provides an overview of implementation strategies for a Comprehensive Plan and examines how those strategies fit together.
The second course in the Urban Design for Planners series provides training on two important tools: SketchUp and QGIS.
This course reviews the different types of documents planners are called on to write—from one-page memos to complex master plans—and apply a simple writing approach that ensures the document's points are complete, compelling, and accurate.
This course explores basic questions and decisions to consider when preparing a form-based code. It also covers the different approaches to regulating urban form and provides guidance for selecting an organizing principle for your form-based code. Finally, the course explains the visioning and creating of a plan, followed by drafting, testing, and assembling your code.
This second course in the "GeoDesign with CommunityViz" series shows how the CommunityViz extension of ArcGIS can guide the design, and assess the impacts, of a project.
Most planners and designers don't use just one drawing or visualization program. In this course you'll learn how to create 3D drawings in AutoCAD and how to use AutoCAD in concert with other programs, such as Adobe Illustrator and Sketchup, to create illustrative plan, section, and perspective views.
Learn to create finalized drawings in SketchUp that look more hand drawn than photorealistic. Using SketchUp and Adobe Photoshop, this course will help you take more control over final images than possible when only exporting from SketchUp.
In this course, you'll learn to create an advanced rendering of a SketchUp site model, using a free third-party renderer called Kerkythea to design realistic lighting and shading. Then add components to your rendering in Adobe Photoshop.