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This course reviews the efficacy of regulatory strategies (such as prohibitions and mandates), pricing strategies (such as peak period pricing), and education and information strategies (such as real-time ride-hailing apps).
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
Python is one of the world’s most popular programming languages, particularly among beginners, thanks to its clear and straightforward syntax. It is also one of the most widely used languages for data science.
This course reviews the basic land use forecasting workflows that can be completed using the UrbanSim Cloud Platform, as illustrated by a set of case studies.
At the end of this course, participants will be acquainted with the UrbanSim forecasting methodology, understanding the features available in the UrbanSim Cloud Platform and the basics of an UrbanSim model at the Census block level.