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The Future of Cities After COVID-19
This virtual panel discussion focuses on the potential for the COVID-19 pandemic to influence the development, demographic, and environmental trends of the future. Speakers: Allison Arieff, William Fulton, Scott Frazier, and Mariela Alfonzo. Moderator: James Brasuell.
Effective City Branding
City branding strategy can capture and promote the unique characteristics of cities. After understanding the all-encompassing effort it takes to plan a city rebranding, this course teaches how cities can succeed using strong place branding that attracts visitors, new citizens, new industries, and new businesses.
Classical Location Theory
This course traces the key theories and conceptual models that have been developed to explain why economic activities tend to locate where they do.
Designing the Megaregion
Current megaregion development is destabilizing the natural environment, causing gridlock on highways and congestion at airports, and making cities and suburbs separate and unequal. This course discusses how we can change these trends and invest in megaregions to improve planning and development outcomes developing and older areas.
Virtual Reality for Planners 1: Introduction
Virtual reality presents urban planners with a unique tool to create immersive virtual experiences that can inform visioning processes, design decision-making, and community engagement. Learn about the evolution of virtual reality technology, its key vocabulary and logistics, the benefits of virtual reality over traditional media, and what the future of public engagement may hold.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
History of City Planning 2: Modern Ideas of City Planning (1900-1939)
Explore the development of the city and city planning from 1900 to the outbreak of World War II in 1939. Learn how the birth of city planning as a formal practice shaped the cities that defined the century.
Defining Neighborhoods
This course reviews the varying definitions of neighborhoods and examines methods for defining a physical basis and tangible meaning to neighborhoods based on the location of neighborhood centers, boundaries, and spatial extents.
Introduction to Smart Cities
This course explores the characteristics and the challenges of smart cities, as well as the potential opportunities for a smart cities approach within the urban design and urban planning fields. This course also discusses the drivers and the essential technologies in a smart city.
Urban Design for Planners 1: Software Tools
Urban planners and urban designers are interested in building places that embody beauty and hope. In this course, Emily Talen, PhD, FAICP, presents free urban design software tools that can help urban planners and urban designers visualize changes in the built environment to support the overarching goal of creating better places.
Urban Design for Planners 2: Getting Started with QGIS and SketchUp
Course instructor Emily Talen guides viewers through the process of transferring a shapefile of building outlines into SketchUp and processes of basic manipulation necessary to create a 3D model. Learn how to load data into QGIS, set the coordinate reference system, and change the graphic display of data layers.
Urban Design for Planners 3: Neighborhoods and Centers
This course demonstrates how to delineate neighborhoods and neighborhood centers in a given area and also illustrates a sample of neighborhood enhancing design improvements.
Urban Design for Planners 4: Mix and Proximity
Course instructor Emily Talen, PhD, FAICP provides step-by-step instruction on how to use data sets to visualize and map the configuration of mix and density along main commercial corridors and neighborhoods.
Urban Design for Planners 5: Density
Emily Talen, PhD, FAICP teaches urban design strategies for increasing density in neighborhoods and locating infill development appropriate to the context of specific neighborhoods. Talen also introduces urban design interventions proven to increase density.
Urban Design for Planners 6: Streetscape Design
Learn how to identify thoroughfares where traffic calming is a high priority, identify desired thoroughfare dimensions based on urban context, and redesign an existing thoroughfare.
21st Century Storytelling: Video for Planners
This course will give you motivation to create video content, and give you practical, affordable tips to be heard among the online noise.
CityEngine for Planners 1: Introduction
This course is designed for beginners seeking an introduction to 3D procedural modeling and CityEngine software.
CityEngine for Planners 2: Coding in Computer Generated Architecture (CGA) and Exporting
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
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