Browse our library of planning courses
Learn how branding can capture and promote the unique characteristics of cities, and how your city could succeed as not only a wonderful place to be, but a strong brand that attracts visitors, new citizens, and new industries and businesses.
This course aims to provide an introduction into Urban Design Sketching focused on how to hand draw master plans using a mix of colored markers and black ink to create plans that are detailed and expressive enough to use both in academic and professional presentations.
This course surveys the key economic, environmental, sociopolitical, and technological shifts responsible for the evolution of contemporary planning from 1980 to contemporary times. Assessing historical planning movements through a critical lens, course instructor Jason Luger discusses the relevance of past successes and failures for cities today.
This course reviews the efficacy of regulatory strategies (such as prohibitions and mandates), pricing strategies (such as peak period pricing), and education and information strategies (such as real-time ride-hailing apps).
This course provides an overview and critique of the four-step model used in transportation planning. By the end of this course, viewers will be able to conceptualize how transportation models can address contemporary problems in transportation planning, such as transit-oriented development.
This course discusses the local and global impacts of transportation systems and the mitigation of those impacts. The course also identifies prospects for change, as achieved by technology, transportation management, and pricing.
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.