Course Library
Browse our library of planning courses
Introduction to City Planning 3: Midcentury Modern (1940-1979)
This course explores the central role of planning in envisioning cities in the middle 20th century. World War II and the Cold War re-ordered power and politics in new ways. The tragic destruction and loss of World War II gave transformed into exciting opportunities for planners to try new things, in new ways.
Virtual Reality for Planners 4: Refining the End User Experience
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Virtual Reality for Planners 2: Modeling in SketchUp
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
Virtual Reality for Planners 1: Introduction
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
United States Census 2020: All About Census 2020
Learn all about the upcoming Census. This course provides an overview of planned operations and discusses the Census schedule, process, products, accuracy, publicity, and jobs.
CityEngine for Planners 4: Sharing Your Work
Learn about the range of options for sharing your work, from web viewers to a simple VR experience.
CityEngine for Planners 3: Integration and GIS
Learn how to import real-world data from satellite imagery and terrain to GIS data.
CityEngine for Planners 2: Coding in Computer Generated Architecture (CGA) and Exporting
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
CityEngine for Planners 1: Introduction
This course is designed for beginners seeking an introduction to 3D procedural modeling and CityEngine software.
Urban Design for Planners 2: Getting Started with QGIS and SketchUp
The second course in the Urban Design for Planners series provides training on two important tools: SketchUp and QGIS.
Conceptual Drawing for Planners
In this course, we will learn effective ways of drawing as a means to communicate design ideas and explore digital tools that support traditional drawing.
Regulatory Implications of Tiny Homes
In this course we will define a tiny home and explore the history and appeal of this seemingly recent movement. The course touches on challenges associated with the legal development and regulation of this alternative residential option.
Mobile Drawing Apps for Planners
This course explores three affordable mobile drawing apps and how each might facilitate the planner’s creative process.
Crowdsourcing and Urban Planning
Crowdsourcing is the gathering of ideas, content, voices, and services by leveraging the collective intelligence and wisdom of crowds.
Citizen Science in Urban Planning
This course introduces planners to citizen science and how citizen science can play a meaningful role in urban planning.
Leadership in Planning: Strategic Decision-Making in the Public Interest
At the end of this course, you will understand how to turn planning theory into practice in the real world.
Blogging About Planning
In this course we will review how blogs are used as planning tools to educate and engage participants in community decisions.
The Charrette Way: The Secrets to Collaborative Creativity
This course explores the transformative dynamics taking place in a multiple-day charrette.
Introduction to Charrettes
This course introduces the NCI System, a collaborative, design-based approach to public involvement.