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Organizational Behavior at the Individual Level
Understanding the behavior of others can enhance the performance of your organization. This course highlights some of the individual-level behavior at the heart of work dynamics.
Getting There
Getting There was produced by planners in New Hampshire to inform other planners of the concepts and benefits of universal design. The big idea illustrated by the film is that a built environment designed with the needs of the visually impaired in mind would be universally accessible for every single member of the community.
Designing the Megaregion
Current megaregion development is destabilizing the natural environment, causing gridlock on highways and congestion at airports, and making cities and suburbs separate and unequal. This course discusses how we can change these trends and invest in megaregions to improve planning and development outcomes developing and older areas.
Lewis Mumford on the City 5: The City as Man's Home
In this fifth episode of the series, Mumford begins his exploration of the city during a period of rapid transformation during the Industrial Revolution, when old cities grew quickly, new cities sprang up in the countryside, and the wealthy fled to the countryside, neglecting the health and prosperity of those who stayed behind.
Classical Location Theory
This course traces the key theories and conceptual models that have been developed to explain why economic activities tend to locate where they do.
Effective City Branding
City branding strategy can capture and promote the unique characteristics of cities. After understanding the all-encompassing effort it takes to plan a city rebranding, this course teaches how cities can succeed using strong place branding that attracts visitors, new citizens, new industries, and new businesses.
The Future of Cities After COVID-19
This virtual panel discussion focuses on the potential for the COVID-19 pandemic to influence the development, demographic, and environmental trends of the future. Speakers: Allison Arieff, William Fulton, Scott Frazier, and Mariela Alfonzo. Moderator: James Brasuell.
The Human Scale
The Human Scale juxtaposes the urban experiences of cities across the World to raise questions about the costs of modernity and to argue in favor of city planning that reclaims the public realm for social life. This new approach to planning is measured by walking distances, social interactions, and social inclusion, rather than vehicle speeds and parking spaces.
The Social Life of Small Urban Spaces
What makes good public spaces work, and why are some public spaces underused? Over the course of this film, William Whyte details insights into seven basic factors of successful public spaces: suitable space, interaction with the street, the sun, food, water, trees, and, finally, a term Whyte calls triangulation, or the ability of a public space to bring people together.
Incremental Code Reform: Enabling Better Places
The Congress for the New Urbanism’s Project for Code Reform streamlines the zoning code reform process by providing local governments with place-specific incremental zoning code changes that address the most problematic barriers first, build political will, and ultimately create more walkable, prosperous, and equitable places.
Transportation Planning: Principles and Practices of Transportation Finance
This course explains principles of transportation finance and reviews the general structure for funding transportation projects. Learn about the history of U.S. funding, from strong local funding to state and federal involvement to regional funding sources.
Transportation Planning: Making Transportation Plans—Rationality and Politics
This course explains the major forms of planning applicable to transportation, including rational comprehensive planning, strategic planning, policy analysis, incremental planning, advocacy planning, and communicative planning.
Transportation Planning: Strategies for Working with Roadway Capacity
This course explains the menu of contemporary approaches to modifying or adding to transportation capacity. It provides examples of capacity responses to regional mobility for commuters and local accessibility for communities.
Transportation Planning: Travel Behavior Regulations, Pricing, and Programs
This course reviews the efficacy of regulatory strategies (such as prohibitions and mandates), pricing strategies (such as peak period pricing), and education and information strategies (such as real-time ride-hailing apps).
Transportation Planning: Travel Behavior Principles and Modelling Approaches
This course provides an overview and critique of the four-step model used in transportation planning. By the end of this course, viewers will be able to conceptualize how transportation models can address contemporary problems in transportation planning, such as transit-oriented development.
Transportation Planning: Land Use and Transportation Systems
This course includes a brief history of how land use and transportation have co-evolved over the last 150 years and reviews the roles of transportation systems and technology in influencing land value and locational decision.
Transportation Planning: Effects on the Environment, Health, and Social Justice
This course discusses the local and global impacts of transportation systems and the mitigation of those impacts. The course also identifies prospects for change, as achieved by technology, transportation management, and pricing.
Transportation Planning: The Role of Transportation Systems in Social and Economic Life
By the end of this course, you will have a strong understanding of the way in which transportation systems interact with society and the economy.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
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