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Lewis Mumford on the City 5: The City as Man's Home
In this fifth episode of the series, Mumford begins his exploration of the city during a period of rapid transformation during the Industrial Revolution, when old cities grew quickly, new cities sprang up in the countryside, and the wealthy fled to the countryside, neglecting the health and prosperity of those who stayed behind.
Urban Agriculture
Urban farming is becoming more popular around the state of California, taking many forms along the way, as documented in this film produced by experts from the University of California and the Cal State University system in cooperation with local organizations.
Effective City Branding
City branding strategy can capture and promote the unique characteristics of cities. After understanding the all-encompassing effort it takes to plan a city rebranding, this course teaches how cities can succeed using strong place branding that attracts visitors, new citizens, new industries, and new businesses.
The Future of Cities After COVID-19
This virtual panel discussion focuses on the potential for the COVID-19 pandemic to influence the development, demographic, and environmental trends of the future. Speakers: Allison Arieff, William Fulton, Scott Frazier, and Mariela Alfonzo. Moderator: James Brasuell.
The Human Scale
The Human Scale juxtaposes the urban experiences of cities across the World to raise questions about the costs of modernity and to argue in favor of city planning that reclaims the public realm for social life. This new approach to planning is measured by walking distances, social interactions, and social inclusion, rather than vehicle speeds and parking spaces.
The Social Life of Small Urban Spaces
What makes good public spaces work, and why are some public spaces underused? Over the course of this film, William Whyte details insights into seven basic factors of successful public spaces: suitable space, interaction with the street, the sun, food, water, trees, and, finally, a term Whyte calls triangulation, or the ability of a public space to bring people together.
Incremental Code Reform: Enabling Better Places
The Congress for the New Urbanism’s Project for Code Reform streamlines the zoning code reform process by providing local governments with place-specific incremental zoning code changes that address the most problematic barriers first, build political will, and ultimately create more walkable, prosperous, and equitable places.
Introduction to Urban Informatics
This course discusses how the field of urban informatics works. You will also learn about the technologies and concepts influencing Urban Informatics, including "Big Data," machine learning, visualization, and data-driven decision making.
Introduction to Smart Cities
This course explores the characteristics and the challenges of smart cities, as well as the potential opportunities for a smart cities approach within the urban design and urban planning fields. This course also discusses the drivers and the essential technologies in a smart city.
Transportation Planning: Principles and Practices of Transportation Finance
This course explains principles of transportation finance and reviews the general structure for funding transportation projects. Learn about the history of U.S. funding, from strong local funding to state and federal involvement to regional funding sources.
Transportation Planning: Making Transportation Plans—Rationality and Politics
This course explains the major forms of planning applicable to transportation, including rational comprehensive planning, strategic planning, policy analysis, incremental planning, advocacy planning, and communicative planning.
Measuring Neighborhood Segregation and Diversity
This course reviews the various ways to measure both segregation and diversity at the neighborhood scale.
Defining Neighborhoods
This course reviews the varying definitions of neighborhoods and examines methods for defining a physical basis and tangible meaning to neighborhoods based on the location of neighborhood centers, boundaries, and spatial extents.
Transportation Planning: Strategies for Working with Roadway Capacity
This course explains the menu of contemporary approaches to modifying or adding to transportation capacity. It provides examples of capacity responses to regional mobility for commuters and local accessibility for communities.
Transportation Planning: Travel Behavior Principles and Modelling Approaches
This course provides an overview and critique of the four-step model used in transportation planning. By the end of this course, viewers will be able to conceptualize how transportation models can address contemporary problems in transportation planning, such as transit-oriented development.
Transportation Planning: Land Use and Transportation Systems
This course includes a brief history of how land use and transportation have co-evolved over the last 150 years and reviews the roles of transportation systems and technology in influencing land value and locational decision.
Transportation Planning: Effects on the Environment, Health, and Social Justice
This course discusses the local and global impacts of transportation systems and the mitigation of those impacts. The course also identifies prospects for change, as achieved by technology, transportation management, and pricing.
Transportation Planning: The Role of Transportation Systems in Social and Economic Life
By the end of this course, you will have a strong understanding of the way in which transportation systems interact with society and the economy.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
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