Browse our library of planning courses
This course surveys the key economic, environmental, sociopolitical, and technological shifts responsible for the evolution of contemporary planning from 1980 to contemporary times. Assessing historical planning movements through a critical lens, course instructor Jason Luger discusses the relevance of past successes and failures for cities today.
Yes In My Backyard (YIMBY) is a relatively new movement, but YIMBYs are quickly gaining political power and numbers. This course discusses the origins, goals, and tactics of the YIMBY movement.
This course discusses how the field of urban informatics works. You will also learn about the technologies and concepts influencing Urban Informatics, including "Big Data," machine learning, visualization, and data-driven decision making.
This course explains what local governments need to do—and to avoid—to comply with federal laws while regulating telecommunications facilities.
This course explores the characteristics and the challenges of smart cities, as well as the potential opportunities for smart cities within the design and planning fields. This course also discusses the drivers and the essential technologies in a smart city.
This course explores the central role of planning in envisioning cities in the middle 20th century. World War II and the Cold War re-ordered power and politics in new ways. The tragic destruction and loss of World War II gave transformed into exciting opportunities for planners to try new things, in new ways.
Explore the development of the city and city planning from 1900 to the outbreak of World War II in 1939.
This course explores the development of the city, and city planning, from ancient times until the birth of the modern city. Learn about key developments, innovations and debates in early planning.
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.