Browse our library of planning courses
Learn how branding can capture and promote the unique characteristics of cities, and how your city could succeed as not only a wonderful place to be, but a strong brand that attracts visitors, new citizens, and new industries and businesses.
This course aims to provide an introduction into Urban Design Sketching focused on how to hand draw master plans using a mix of colored markers and black ink to create plans that are detailed and expressive enough to use both in academic and professional presentations.
“Make No Little Plans: Daniel Burnham and the American City” tells the story of Daniel Burnham’s life and achievements, as one of the most influential architects and planners in American history.
This course explains what local governments need to do—and to avoid—to comply with federal laws while regulating telecommunications facilities.
This course explains principles of transportation finance and reviews the general structure for funding transportation projects. Learn about the history of U.S. funding, from strong local funding to state and federal involvement to regional funding sources.
This course examines the role of local regulation in states that have legalized marijuana. Learn about marijuana components and products, federal and state laws, zoning, and social equity issues.
This course reviews the efficacy of regulatory strategies (such as prohibitions and mandates), pricing strategies (such as peak period pricing), and education and information strategies (such as real-time ride-hailing apps).
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
By the end of this course, you will have a high understanding of the range of building type choices, their importance, and where and how to apply them to achieve compatible and more predictable community character objectives.
This course discusses the process for making ethical decisions as part of planning for disruptive technologies.
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.