Browse our library of planning courses
This course discusses the local and global impacts of transportation systems and the mitigation of those impacts. The course also identifies prospects for change, as achieved by technology, transportation management, and pricing.
By the end of this course, you will have a strong understanding of the way in which transportation systems interact with society and the economy.
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
The purpose of this course is to show how neighborhoods can increase in density in keeping with their character. Students will learn how to find areas that are close to civic uses, commercial areas, and public transit; propose a level of urban intensity (transect zone) for each area; determine what kinds of units would be appropriate in each location; and create a Sketchup model with varying density layers.
This course demonstrates how to delineate a set of neighborhoods and neighborhood centers for a given area and suggests design improvements that enhance neighborhood centers.
The second course in the Urban Design for Planners series provides training on two important tools: SketchUp and QGIS.
This six-course series explores essential urban design concepts using open source software and equips planners with the tools they need to participate fully in the urban design process. The first course introduces the software you’ll use to create analytical maps, 3D models, and 2D graphic designs.
Understand how the physical characteristics of block size and street length distinguish American cities from earlier models of urbanism, and the implications of these physical characteristics for sustainability in the 21st century.
Learn why the regular grid has been a standard part of the town planning vocabulary around the world for nearly five millennia.
The final course in the "Form-Based Codes 101" series explores citywide form-based coding—the assessment of an entire city to determine where form-based code application should occur.
This course explores basic questions and decisions to consider when preparing a form-based code. It also covers the different approaches to regulating urban form and provides guidance for selecting an organizing principle for your form-based code. Finally, the course explains the visioning and creating of a plan, followed by drafting, testing, and assembling your code.
Downtowns are the historic center of most American cities. In this course, we will review their role in establishing the past and future character of the city, walking through a series of form-based code case studies across a range of scales and contexts.
Corridors have historically been a key element of the urban fabric of every American town and city, yet they are also commonly problematic. This course looks at the roots of the problem for examples of how corridors can be designed and coded.