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Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
The DIY Form-Based Code: Testing and Refining
This third of four courses from the "DIY Form-Based Code" series shows how to use Excel and SketchUp to generate randomization tests, modeling, and refinements for a draft version of a form-based code.
AutoCAD for Site Planning
This course establishes a workflow for an illustrative site plan, including how to represent existing conditions and create detailed plans for specific areas within a larger project. Building on AutoCAD 101, learn to draw more complex plans using aerial imagery, photography, and hand-drawn sketches as the base layer.
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