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Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
GIS Walkability Modeling
As the field of planning continues to trend toward multi-modal, sustainable transportation practices, tools to model or analyze the walkability of a given area have grown in number and complexity. In this course, students will learn how to apply ArcMap and the Spatial Analyst extension to model walkability. The course assumes students have a working knowledge of GIS and basic familiarity with Spatial Analyst.