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This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an introduction to working with MetroQuest, what it helps planners achieve, and some of its most important features and capabilities. The course also presents a series of case studies to demonstrate the results MetroQuest has achieved for a wide range of planning projects.
This course provides you with solid understanding of the benefits to community engagement, the psychology of public participants, an overview of the tools and tactics to choose from and advice on the creation of a public engagement plan to meet the needs of your projects.
In this course, you'll learn to create an advanced rendering of a SketchUp site model, using a free third-party renderer called Kerkythea to design realistic lighting and shading. Then add components to your rendering in Adobe Photoshop.
Get started using SketchUp, the popular, easy-to-learn 3D digital modeling program. This course provides an introduction to how planners and architects represent three-dimensional objects in two-dimensions, with step-by-step instructions for creating and using simple 3D models.
Combining SketchUp and Adobe Creative Suite, this course demonstrates how to use SketchUp together with Adobe Photoshop, Illustrator and InDesign to create illustrative and informative photo simulations, perspective views, sections and site plans.