To make good decisions and actions, an organization and its stakeholders need to know what issues are material to the sustainability performance of the organization. But, to determine what is material, a materiality assessment process is vital.
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By the end of this course you will understand the basic principles of area-based location optimization and be able to solve the knapsack, threshold, and shape problems using LINGO software. The course also shows how to map the results of these skills in QGIS.
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
This course demonstrates how to delineate neighborhoods and neighborhood centers in a given area and also illustrates a sample of neighborhood enhancing design improvements.
Course instructor Emily Talen guides viewers through the process of transferring a shapefile of building outlines into SketchUp and processes of basic manipulation necessary to create a 3D model. Learn how to load data into QGIS, set the coordinate reference system, and change the graphic display of data layers.
Urban planners and urban designers are interested in building places that embody beauty and hope. In this course, Emily Talen, PhD, FAICP, presents free urban design software tools that can help urban planners and urban designers visualize changes in the built environment to support the overarching goal of creating better places.
This third of four courses from the "DIY Form-Based Code" series shows how to use Excel and SketchUp to generate randomization tests, modeling, and refinements for a draft version of a form-based code.
This second of four courses delves deeper into the Census 'architecture'. In course 2 of "Working with Census.gov", Dr. Chris Williamson, a.k.a. Dr. Data, provides an overview on the federally mandated topics that lead to programs which ultimately produce products for the public. Course 2 also delves into such tricky topics as Census data table analysis and gives insider tips and goodies from a Census Bureau veteran.
This third of four courses takes you into a series of live demonstrations and in-depth explanations and visuals from the Census.gov and American FactFiner websites. The course covers a comprehensive navigation of the pages, tools and interactive databases that form the expansive Census website and publicly accessible data stores and produced information.
Whether you're new to population analysis or just need a refresher, this course offers a comprehensive overview of the steps necessary to conduct analysis and develop projections using publicly available data. The course reviews Census data and builds skills, such as population projection, cohort survival, and concentration calculations that are essential for every professional in the planning and design community.
Planners play a crucial role in making housing more affordable and livable. In this course, you will learn about basic market principles, how to judge housing needs, and how to meet that housing need through affordable housing—all the data and analysis skills needed to estimate housing needs.