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Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
Photoshop CC for Planners 4: Creating Visual Simulations
In this course, we'll use the skills and techniques covered in the previous three Photoshop CC courses to create an advanced visual simulation of a re-imagined public space.
Visual Simulation: Rendering Styles and Presentation with SketchUp
Learn to create finalized drawings in SketchUp that look more hand drawn than photorealistic. Using SketchUp and Adobe Photoshop, this course will help you take more control over final images than possible when only exporting from SketchUp.
Visual Simulation: Advanced Rendering in SketchUp
In this course, you'll learn to create an advanced rendering of a SketchUp site model, using a free third-party renderer called Kerkythea to design realistic lighting and shading. Then add components to your rendering in Adobe Photoshop.
SketchUp for Planners - An Introduction
Get started using SketchUp, the popular, easy-to-learn 3D digital modeling program. This course provides an introduction to how planners and architects represent three-dimensional objects in two-dimensions, with step-by-step instructions for creating and using simple 3D models.
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