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Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
Urban Design for Planners 2: Getting Started with QGIS and SketchUp
Course instructor Emily Talen guides viewers through the process of transferring a shapefile of building outlines into SketchUp and processes of basic manipulation necessary to create a 3D model. Learn how to load data into QGIS, set the coordinate reference system, and change the graphic display of data layers.
Urban Design for Planners 1: Software Tools
Urban planners and urban designers are interested in building places that embody beauty and hope. In this course, Emily Talen, PhD, FAICP, presents free urban design software tools that can help urban planners and urban designers visualize changes in the built environment to support the overarching goal of creating better places.
SketchUp 2016 for Planners: Site Planning
This course introduces intermediate SketchUp skills, like the program's geolocation functions, and demonstrates how to create more complex models of planned projects or developments.
SketchUp 2016 for Planners: Introduction
This course introduces how planners and architects represent three-dimensional objects in two-dimensions, with step-by-step instructions for creating and using simple 3D models.
CartoDB for Planners
In this course, we'll cover the web interface of CartoDB, an innovative online mapping platform. Learn how to setup a basic map, add data from ArcGIS and other sources, and publish your map on the web.
Photoshop CC for Planners 4: Creating Visual Simulations
In this course, we'll use the skills and techniques covered in the previous three Photoshop CC courses to create an advanced visual simulation of a re-imagined public space.
Photoshop CC for Planners 3: Advanced Techniques
This course builds upon the first two courses in the "Photoshop CC for Planners" series. In this installment, we'll cover more advanced functions in the program and start building a digital library, which we'll use in the next course to create a complex visual simulation.
Photoshop CC for Planners 2: More Tools and Techniques
This course builds upon the first Photoshop CC course, giving you step-by-step instructions on how to use more complex tools and techniques in the program.
Photoshop CC for Planners 1: Basic Functions
Adobe Photoshop CC is widely recognized among design professionals as the premier image editing software, with a number of useful applications for urban planning. This course gives you a step-by-step introduction to the basic tools of Photoshop CC.
GeoDesign Using CommunityViz: Buildout and Visualization
This second course in the "GeoDesign with CommunityViz" series shows how the CommunityViz extension of ArcGIS can guide the design, and assess the impacts, of a project.
The DIY Form-Based Code: Publishing and Expanding
In this fourth and final course of the DIY Form-Based Code series, learn to visually communicate publishable form-based code by using SketchUp and InDesign.
The DIY Form-Based Code: Testing and Refining
This third of four courses from the "DIY Form-Based Code" series shows how to use Excel and SketchUp to generate randomization tests, modeling, and refinements for a draft version of a form-based code.
GeoDesign with CommunityViz: Land Use Designer
Learn how the CommunityViz extension of ArcGIS can guide the design of a project and assess the project's impact. This course specifically focuses on a suitability analysis using essential functions and the Land Use Designer wizard.
The DIY Form-Based Code: Research and Development
Covering concepts critical to developing the foundation for a code, this course takes a a tour through the creation of a code for the hypothetical city of Wrightville.
GIS Fundamentals: Geocoding, Geoprocessing, and Online Sharing
This fifth installment of the GIS Fundamentals series provides instruction on how to geocode addresses, the basics of geoprocessing, and the use of ArcGIS Online for collaborative mapping and processing.
GIS Fundamentals: Importing, Selecting, and Managing Data
The fourth installment of the Geographic Information Systems Fundamentals series explains how to configure data sets, including advanced methods for selecting data through spatial and SQL queries, working with relational databases and geodatabases, and importing non-spatial data into ArcGIS.
GIS Fundamentals: Thematic Maps
This third GIS Fundamentals course covers the basics of making several kinds of thematic maps, including choropleth, dot density, and proportional symbol maps.
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