Browse our library of planning courses
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
This course discusses the process for making ethical decisions as part of planning for disruptive technologies.
Learn about Missing Middle Housing and how to integrate these types into existing neighborhoods.
Corridors have historically been a key element of the urban fabric of every American town and city, yet they are also commonly problematic. This course looks at the roots of the problem for examples of how corridors can be designed and coded.
In this course we will define form-based codes, explain why they were invented, and distinguish them from conventional "use-based" zoning ordinances—all with an emphasis on placemaking and walkability. We will provide an overview of the development of form-based codes, their mandatory and optional component parts, and the importance of making form-based codes context or place-specific.
Adobe Photoshop CC is widely recognized among design professionals as the premier image editing software, with a number of useful applications for urban planning. This course gives you a step-by-step introduction to the basic tools of Photoshop CC.
This is the third course in the Drawing series. In this course we inquire into the nature of observing and representing color works in transitive environments, building upon the initial sketch, and beginning watercolor technique.
From unsanctioned crosswalks to city-led "Pavement-to-Plaza" programs, instructor Mike Lydon describes the success of short-term, temporary projects in influencing long-term physical and policy changes in cities across the United States and Canada.